Their favourite fantasy series has already been renewed for a second season. And the crafting and survival mechanics upon which the game is based means you need to manage your progress carefully.Fans of The Rings of Power can breathe a huge sigh of relief. There’s also the nature of the procedural generation, which adds variance to each playthrough. So any run may be slowed by orc attacks, forcing the player to stand and fight or flee. Just like in The Lord of the Rings, in Return to Moria orcs are a constant threat, and are attracted to sound. It’s at this point that the player can decide to run back to the beginning of the game, which takes place at the Doors of Durin and attempt a Fellowship Moria run. Once you’ve done that, Return to Moria turns into a sandbox, letting the dwarves go anywhere. As you play through the story, you learn the nature of this force and how to counteract it, unlocking the ability to break through these progression blockers. A mysterious force blocks the dwarves’ progress. When you start Return to Moria, you can’t simply walk from the Doors of Durin (West Gate) to the Dimrill Gate (East Gate). Speaking to IGN in an interview at gamescom 2023, Free Range Games game director Jon-Paul Dumont said internal testing had timed a Fellowship run at over two hours of real time, depending on how things go with those pesky orcs, and how well equipped the player - or players - are. Procedurally-generated environments fill in the spaces between the likes of the Endless Stair, the Crossroads, the Chamber of Mazarbul, and Durin’s Bridge, allowing for the sheer scale suggested by the books and films to be realised in video game form. The game’s version of Moria is enormous, and includes all the landmarks you’d expect and where you’d expect them to be.
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